Connecting Indie Game Thru Umoga

Umoga is about a social community of indie creatives thriving together.

Umo Games is currently in the closed beta phase. If players like to join the fun, kindly wait for the coming updates. This platform will be sustainable, fair and efficient.

It is neither a job board nor a forum, but something much greater. With features like profile pages, personal team space and community management. Umoga  will give you a wide array of online tools to build a professional network to connect with others and show off amazing work.

Umoga will allow you to interact and keep up to date with big projects, while giving you the chance to carve your own path.
Connect, Create and Play
Umoga is about a social community of indie creatives thriving together. Umoga platform will be sustainable, fair and efficient.

Video Games to Watch Out For

All eyes are now set on the video games that will come out. Despite this, the indie games and video games community is filled with optimism that this development, giving its players renewed opportunities to really lay out the possible roads to these games may be heading for. The transition of games came from a long way, and this has caused the community to celebrate the effort of the indie games developers.

Evolve — This is a game you play with four friends. One of you is a big monster, the other four are people trying to take it down before the big monster completes its objective. I was a bit sceptical at first, but I had an insane amount of fun playing with complete strangers, so I can only imagine how much fun it will be with friends. Out February 10, 2015.

Project CARS — This game has felt like it has been in development for ages. While it was only playable on Xbox 360 at EB Expo, the visuals still looked very impressive, while the sound of the cars are like nothing ever heard on a video game before. Once it is released, it will surely be the driving simulator to beat. Out late November, 2014.

Until Dawn — While it’s more of a horror movie that you interactive with than an actual game, it was seriously impressive. Graphics wise, it is the best I have ever seen — you can see individual skin pores and little things like dust in the air making it truly beautiful. Well, as beautiful as a horror game can be anyway. Out early 2015.

Assassins Creed Unity — Co-op campaigns seem to be the trend at the moment with video games, and we love that. The latest Assassins Creed is all about that, working as a team to complete your objective and take back Paris. It doesn’t hurt that the soundtrack is fantastic either. It’s more of an evolution than a revolution of previous Assassins Creed games, but that doesn’t mean it can’t be great. Out November 13, 2014.

Call of Duty: Advanced Warfare — I am a sucker for a fast-paced first-person shooter. It seemed a lot of people who were at the show were too. We didn’t get a go at playing the single player campaign, but multiplayer took all the best bits from the better Call of Duty games and added some cool new weapons which made it a really fun, fast-paced game to play with friends online. Out November 3, 2014

Disney Infinity 2.0 Back on More Successful Video Games

With Disney Infinity 2.0 Marvel Super Heroes, by providing complete gaming solution. From Captain America to Starlord to Black Widow, the same superheroes who have dominated the box office become the centerpiece of this new game. Disney released Infinity 2.0 on September 23 priced at $74.99 for starter pack and $13.99 – $34.99 for additional characters. It has been teasing the gaming industry for quite a while now, first version of Infinity was released in August last year and the game has finally showing its seen tremendous success since. 


Disney Infinity 2.0 Marvel Super Heroes boasts great improvements from the of bundles in a wide variety of mobile gadgets, intent on giving gamers everything they need to create the gaming pictures. 

The adventure that introduces easy gameplay. With the presence of superheroes providing motivation, combat and locomotion have been refined, and the game feels just a little more fluid as an actioner. All the heroes now have upgradeable skill trees, allowing for a level of customization that helps make your action figures feel like your own.

The game set includes just one play set, or campaign. That's less than the three distinct adventures you got to start in the first Infinity, but the drop-off make sense; it's not easy to write these Marvel tales, and this one is solid enough, pitting the Avengers against Loki in a solid enough tale.

Backed by a roster of international and professional Disney Infinity is part of the interactive media division, which is involved in developing and distributing video games and related content. 

Indie Games That Rule the Gaming Industry

Playing in indie games is a leisure activity that has gained popularity in gaming industry. Some of the video games that feature great playing features, some games have and continue to stand out from the rest of the pack. These indie games held position despite the challenges—old and new—and have significantly outperformed the other video games. The best and worthy games to remember are the following:

The most popular is Middle Earth: Shadow of Mordor. I am not typically an RPG type of guy, nor am I that huge of a Lord of the Rings fan, but I fell in love with Shadow of Mordor. It takes the fantastic combat system from the Batman: Arkham games and somehow improves it. Fighting bad guys is rewarding, as they are genuinely smart and react like people rather than a program. You feel crazy powerful, but not invincible and that is what makes the game great. See it as the go-to domain for real gaming action.

This game attributed to its action-packed game of Forza Horizon 2. The Forza brand has been the pinnacle of motorsport games for a couple of years now, and Forza Horizon 2 looks to continue that. Graphics are superb and it combines most of the realism from Forza Motorsport 5 with fun, open world gameplay. Most people we spoke to said it was the best racing game they have played, we think it’s up there too. 

A force to reckon with in the world of video games is NBA 2K15. If it’s a sports game you are after, NBA 2K15 was an absolute blast. Along with FIFA 15, this is one of the first sports games to begin actually taking advantage of the current generation console. Graphics are impressive, but it’s the smoothness and realistic motions of the players that make it fantastic. Best of all, you can scan yourself into the game!

Music and Sounds Make More Buzz for Games

Indie games intensify the actions and surprises with its music or sound effects to accommodate and give excitement and fun for its players.

According to some of the well known Game Developers, the addition of sounds and music can effectively help the game more entertaining.

Pay attention to detail and keeping that in line with an overall, inspired vision. is Michael Bross word of wisdom.

Shinji Mikami, the man behind Resident Evil, has an understanding of horror imagery and symbolism. The use of relaxing classical music in extremely tense moments; the way enemies seem to reflect our deep-seated fears of death and transmogrification. 

Ben Gabaldon's advice is be creative and have an effective integration – You can have the greatest SFX on the planet, but if they’re not playing back correctly, or mixed just right, the audio experience won’t be good.

While Ollie Glatzer would want you to establish a clear idea of what the creative style and aesthetic of the audio should be and define important delivery milestones.

Passion! Pre Production! Strive for a cohesive, focused audio experience. The audio should be engaging and captivate the players to want more said by Ben Brown.

Understand the importance of game sound, and treat audio production not as something that comes last in the pipeline, but rather an important component of game design that should be thought out creatively and technically from the inception of your game according to Eric Van Amerongen, Senior Sound Designer.

Keys to Making Mobile Games Great Through Sound by Adam Levenson.

Another Horror and Action Game from Resident Evil Maker

Announcing the release of new game Evil Within, Shinji Mikami talks about the Resident Evil series of terror, technique and the problem with female characters. Shinji Mikami is known for the Resident Evil games and currently finishing his latest survival horror game, The Evil Within. Evil Within will be release on PC, PS3, PS4, Xbox 360 and Xbox One on 14 October.

After several years, the rising star of Osaka-based game development studio Capcom, he was asked to design a spooky adventure game for the Sony PlayStation and Sega Saturn consoles. It would update a previous hit title, Sweet Home, about treasure hunters exploring a haunted mansion. Mikami retained the setting, but swapped the loot seekers for a Swat team, and the ghosts and monsters for zombies. Inspired by the movies of George A Romero, he concocted a story about a devastating virus, created by the sinister Umbrella corporation, and capable of turning humans into undead murderers – the ultimate bio-weapon. The result was the multimillion selling Resident Evil series, and a whole new sub-genre of game: survival horror.


“Back in the 1990s, games rarely provided free camera movement,” he continues. “But now players are used to being able to move both the character and the camera; we need to cater to what they have become accustomed to. Also, the pace, the locomotion speed of player characters, is faster now – and the cut-scenes need to be seamlessly integrated, both in terms of graphical style and continuity of action. I had to bear all of this in mind with Evil Within.”

“Video game design has changed quite significantly since Resident Evil,”

Certainly the game’s set up is classic survival horror games. Downbeat detective Sebastian Castellanos is called to an abandoned mental hospital, where dozens of police officers have been slaughtered by an unknown force. Gradually, a sordid tale of human experimentation unravels, leading Castellanos to the gothic mansion of a disturbed young scientist named Ruvik, and eventually inside his twisted mind. 

“I’m interested in vulnerable characters, in normal human beings,” says Mikami. “The horror experience is most scary when the player really isn’t sure whether their character is going to live or die – death and survival need to be on a constant see-saw. If there’s a situation where you’re not 100% sure that you can avoid or defeat the enemies, if you feel maybe there’s a chance you’ll make it – that’s where horror lies. Creating that situation is vital. Also, I don’t want to just stand there shooting dozens of enemies. Die! Die! Die! I don’t have energy for that.”

“Back in the early days, when I was making the first Resident Evil, I spent three months studying the psychology of horror,” he says. “But what I’ve learned is, horror is instinctive - the things that scare me take precedence over any theory of horror. With Resident Evil, we went with human and human-shaped enemies because people are generally more interested in and scared by other people, rather than some obscure creature that we don’t recognise. Evil Within is the same.”

Aside from gothic architecture, lumbering monsters, sparse resources and jump shock, Mikami’s games have always been known for something else: strong female characters. The likes of Jill Valentine and Claire Redfield fought alongside their male counterparts in the Resident Evil games, dressed in similar combat fatigues, rarely succumbing to the usual overtly sexualised stereotypes.

“I don’t know if I’ve put more emphasis on women characters, but when I do introduce them, it is never as objects.”

In some games, they will be peripheral characters with ridiculous breast physics. I avoid that sort of obvious eroticism. I also don’t like female characters who are submissive to male characters, or to the situation they’re in. I won’t portray women in that way. I write women characters who discover their interdependence as the game progresses, or who already know they are independent but have that tested against a series of challenges.

Evil Within will be out within a few weeks before it will be release by Tango Gameworks. If things go well, it’s likely this will be a series – this is no doubt what Zenimax had in mind when it bought the studio four years ago. But then Mikami has been successful in every genre he’s tried. Since Resident Evil he has been a director or executive producer on critical hits like Devil May Cry, Vanquish, Killer 7 and Viewtiful Joe. It’s a fascinatingly disparate and offbeat back catalogue.

Despite all that, he seems much more grounded than other well-regarded game directors. When we arrive in the studio to meet Mikami, he is standing with junior members of staff in the vast open working area, watching one of them play the game. He converses quietly with the other spectators, exchanging observations and ideas. This is, apparently, how he works. Although horror is such an idiosyncratic thing, he seems to have found a way to make it while staying collaborative and approachable.

“I am open to ideas from staff. If it fits the scope and tone of the game, then I’ll accept most of the ideas that come in.”

He then turns to his translator and says something else. They both laugh. “Mikami has added that if he were to start the production of Enemy Within again, he would probably accept less ideas,” he says. Looking at Mikami again, it’s obvious – he isn’t relaxed, he’s exhausted. The game has been in development for over three years. 

And yet, he has talked enthusiastically about the process of development, and about horror. He chats about the influence that the Hellraiser films have had on both him and his lead concept artist, Ikumi Nakamura. When he talks, the spark is obvious; whatever it was that the ghostly tale of Yotsuya Kaidan ignited in him all those years ago is still alight. While Mikami is making games, there will always be horror and survival, and all that creeps up on us in between.

Flappy Bird Maker Published New Game Called Swing Copters



Flappy Bird maker Dong Nguyen published his new game called Swing Copters. The creator of Flappy Bird is launching his follow up game. Mobile game review site TouchArcade got the exclusive news and game play footage. Nguyen has confirmed on Twitter that the new game will be released for iOS and Android mobile phones and devices.

Swing Copters was released on August 21 as a free download with players able to pay $0.99 via in-app purchase to remove advertising from the game. Swing Copters has a few things in common with its Flappy Bird, it is just as addictive and frustrating too. How does Swing Copters move on from Flappy Bird difficult one-tap game play? Players have to tap the screen rhythmically to keep the Copter up in the air this time in upward motion. Swing Copters scrolls vertically, with players tapping to make a Copter move from side to side, avoiding platforms and swinging hammers. What makes this game so difficult is how the gamer constantly swinging from left to right, trying to negotiate your way through gaps without colliding into the mallets which swing from side to side.

Swing Copters has been compared to Helicopter Game created by David McCandless in 2000. Its creator even tweeted about the similarities, calling it another rip of my helicopter game. The game which looks extremely similar to Flappy Bird and features a little guy with a helicopter attached to his helmet. 

This is just Flappy Bird rotated 90 degrees, with some vaguely swinging objects added. It will be successful because of where it is coming from, but it does imply that he's somewhat of a one trick pony. With luck people will recognize Swing Copters is just more of the same and get a new smash hit game that is actually interesting.